Other work
Other work
This project is a photo realistic recreation of the 4th floor in the SCAD Hong Kong campus. I based all of my models in the actual arrangement and design of the building and modeled every little detail. The models where textured in Photoshop using the actual objects as reference. The project was rendered with Vray. Above we see a picture of the hallway and below the final render.
Innocence is my final year project for my Animation Major at SCAD.
I worked on it for more than a year and it is a 3D film of a boy finding happiness anywhere he can when everything around him seems to be conspiring otherwise.
All the 3D components were modeled and animated in Maya 2015. The lighting process was carried out in Maya as well with Mental Ray. It was a very difficult challenge to follow the path of my original idea to light this film as if it was a horror/mystery piece that keeps you on the edge of your seat waiting for something to happen. The lighting changes a lot throughout the film but it keeps that same feeling all along.
Figure 01 shows the bare Mental Ray lighting on the models along with maya fur and a Subsurface Scattering Material to simulate the skin. Figure 02 is the Camera Depth calculated by Maya in order for the depth of field to be implemented later.
This renders then go to Nuke to do some minor tweaking and to calculate the depth of field. Figure 03 shows the image after this process.
Finally it all comes together in After Effects, were the images are treated for color correction and all the scenes are unified into the final piece.
Figure 01
Figure 02
Figure 03
Lightning is an independent film that posed a lot of challenges for me. The director of the film wanted to have a 2D look blended with a 3D perspective. I decided to approach it with the Toon Shader in Maya 2015, then rendering it out with mental ray and adding different passes to achieve the 3D feel that the film was intended to have. It was a tough process but the results were exactly what the director had in mind.
Storyboard + Color Script
Toon Shader
Ambient Oclussion
Rimlight Pass
Final Comp
Shadows is a film I worked on last year that tells the story of an old rich man haunted by the souls of his ancestors and by the ghost of death.
This was a very interesting lighting project, it was all put together in Maya, the textures were painted in photoshop to give it the style we were looking for. I was in charge of the lighting and rendering (Although I modeled, textured and animated as well), and I did it with Vray for Maya. In previous occasions I had experimented with Vray to create photorealistic renders, so it was a challenge to use that knowledge and create a more stylized workflow for lighting.
Traditional Art
Traditional Art
Video Game pipeline
and animation
Video Game pipeline
and animation
Video game design and coding
UFO Alert was a personal project I worked on to understand the pipeline for a video game production involving several different softwares that come together to create a fully realized video game.
All of the scene modeling was done in Maya with realistic textures on low-poly models. After the models where tested in Maya, they were then taken to UDK for testing.
The models where taken to Unreal Development Kit to create the whole level along with some of the UDK assets from the library. The physics were created to have the grass and trees move, as well as giving the level some mist to fit the mood of the game.
UDK implementation with the models in Maya as well as assets from the UDK library
After a few days of testing the game with UDK I decided to switch to Unity, so I transferred all the assets and started learning the pipeline for implementation in Unity. Unity turned out to allow more freedom for me to create the game through programming.
Video game animation
I worked in Bug Revolution as a freelance rigger and animator. I rigged and animated all the characters in the game. I worked closely with the team in charge of the Unity implementation to optimize the animations for their use in the game.
Animation
Animation
Typography and 3D animation in Maya 2015.
Composite in After Effects.
After Effects animation
Trapcode particular simulation.
Modeling
Modeling
Modeling for an independent film, main character. Organic model for production.
Modeling of the characters as well as the environment. Everything modeled and textured in Maya 2015.
Sonova is a work in progress, it is a sci-fi short film about the world after the inevitable demise of human population. I am in charge of the modeling, rigging and animation of the main character, who evolves into different versions of himself throughout the short film. This is the work I have so far. The lense shown in the models is rigged and functioning to open and close just like a camera shutter would.
Robot first stage of evolution
Second stage of evolution, double eyes
Third Stage of evolution, ear development
Fourth stage of evolution, developing a body
Fifth stage of evolution, full humanoid body
Tileable Low-Poly models optimized for video game engines. Few of the numerous props video game ready.
5161 Polys
2329 Polys
1146 Polys
2D Animation
2D Animation